project:rendering_photon_mapping
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| project:rendering_photon_mapping [2013/10/29 15:42] – maxfx | project:rendering_photon_mapping [2025/03/13 14:20] (current) – fix templatere plugin invocation root | ||
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| + | ====== Rendering photon mapping ====== | ||
| + | {{template> | ||
| + | name=Rendering photon mapping| | ||
| + | image=photon_mappingg.jpg| | ||
| + | sw=-| | ||
| + | hw=-| | ||
| + | founder=[[user: | ||
| + | interested=[[user: | ||
| + | status=active | ||
| + | }} | ||
| + | Photon mapping is the process of modeling the true interactions of light and energy within an environment to create truly photo-realistic lighting effects and visuals that make current shading technologies look like they are something from the 8-bit era. Nonetheless, | ||
| + | ===== Goals of this project ===== | ||
| + | The basic idea of any system is to simulate light rays moving from a light source and calculate the intensity based on each infinitely small point on a material.A basic rendering system must therefore have the ability to generate rays, intersect rays with the scene, calculate the lighting per interaction, | ||
| + | | ||